Borderlands game theory - The Escapist : Forums : Featured Content : Game Theory: Handsome Jack, Monster or Misunderstood?

asked 2019-03-15 09:25:26 -0500

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It's got to be somewhere near a thousand guys. You must have heard of them. He's the dictionary definition of a psychopath. Another problem I faced was the fact that there was no way to walk backwards when using the PlayStation Move. Jack is just more delusional than most. Like in Pre-sequel, burning down Newhaven and scooping out eyeballs and blowing Helena Pierce's head off and gunning down people for giggles. In the real world you're called a monster if you kill even one.



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But is a smoking crater really the best option? She must've been 12 or 10 or whatever at the momet - it's not a timeli ne of tps, it was earlier. Top-level players are getting restless without character progression, and Borderlands developer Gearbox Software understands - it just can't do anything about it. First person shooters do need to be looked at a different way once head motion tracking and the like is involved. Players take control of an operator from the Rainbow team, a counter-terrorist unit. Even if he killed my bird.



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And that's where Angel comes in again. But there was another side to Ms. In most areas that I tried this out, I could only teleport small distances at a time. Jack wanted to basically kill every person on Pandora bandit or not and build his own cities and so on. Yes, on the point that we need more info-dump on Jack's Early Years.



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Although Jack did indeed have some redeeming qualities in The Pre Sequel. He just lacked the opportunity to murder in a consequence-free scenario. I just think that Jack, out of all of the evils, has good intentions. He hunts the Vaults for personal gains aswell, just like every galaxy spanning megacorporations do in the franchise's universe supposedly. I don't think anyone in Borderlands is a hero as they are either greedy, crazy or chaotic.



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Not only would it disrupt the game's balance, it would run the risk of exceeding the capabilities of the game itself. So I guess it's k if it's funny. The game is essentially a cartoon that hypes ultraviolence. Bringing some order to Pandora probably would have been in Jack's favor to find more Vaults, selfish yes, but potentially good in the short term. Yes, on the point that we need more info-dump on Jack's Early Years. I make this note, because for whatever reason, Borderlands 2 had me reaching for the bucket on more than one occasion.



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No need to manufacture stuff. Those were real men, with lives and families -- nah, I'm just kiddin'! That being said, there are lots of monsters on Pandora. The game credits itself for allowing maximum comfort when playing, though there are many sections of the game that required me to get off the couch in order to properly aim at enemies and loot the various crates littered around the landscape. Opportunity does not exist so that people can have a nice place to live. Digitally Downloaded editor-in-chief, crack Matt Sainsbury, has written a book about games as works of art, from America to Japan, Australia to Europe. As soon as he got rich, the trouble really started.



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You're better off grabbing the Handsome Collection if you're a fan of Borderlands that somehow hasn't done that yet. You can't say he is the good guy because he did a lot of bad to many people yet his main intention was to save Pandora. I love Game Theory, but this is the first one I have to completely disagree with you. But if that's that case, why does Roland die and not come back? He is very very very misunderstood. The main reason the video pulls off a convincing case is because it ignores basically the entire first game in the series as well as the context we are given by Angel in Borderlands 2. The Vault Hunters never did anything to Moxxi and Lilith.



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They can create matter from energy. So smiling for the Hyperion Camra would definitely be out of the question. He now considers everyone bandits, which he's intending to kill. Ambitious and ruthless, sure, but he had ethics that fit with the universe. . The solution in this instance was to provide players with several options for both DualShock 4 and archive the PlayStation Move controllers, and then let them figure out which works best for them.

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